
Skull Lair - DB2-EN016 - Common - Unlimited Edition
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Card Rules: Rulings powered by The Netrep API. Removing Monster Cards in your Graveyard from play is a cost to activate 'Skull Lair's' Ignition-like effect. You cannot destroy a face-down monster because its Level cannot be determined. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. [Re: Ancient Gear Beast] If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Ancient Gear Golem] If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Destruction Jammer] 'Destruction Jammer' cannot be chained to the activation of the Ignition-like effect of a Continuous Spell or Trap Card (like 'Skull Lair', etc.). [Re: Mirage Dragon] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. [Re: Penalty Game!] If the second effect of 'Penalty Game!' is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as 'Skull Lair' or 'The Dragon's Bead'. [Re: Pitch-Black Warwolf] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect can be activated when the effect of a Continuous Spell or Trap Card that destroys a monster(s) is activated, like 'Blaze Accelerator' or 'Skull Lair'. [Re: Sasuke Samurai #2] You cannot activate the effects of Continuous cards like 'Skull Lair', 'Ultimate Offering', or 'Mass Driver' while 'Sasuke Samurai #2''s effect is active. [Re: Stardust Dragon] 'Stardust Dragon's' effect can be chained to the effect of a Continuous Spell or Trap Card, like 'Blaze Cannon' or 'Skull Lair'.
Passcode: 06733059
Set: Dark Beginnings 2
ATK/DEF:
Card Number: DB2-EN016
Monster Type:
Rarity: Common
Attribute: Trap
Card Text: Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
Level:
Card Type: Continuous Trap
Name: Skull Lair
Edition: Unlimited